Font Styles & Object Modification

Learn how to change fonts, styles, and properties of your selected object.

Font and Text Settings


Changing Text Font: The text font and font size may be changed by single left clicking the Font button.

Changing Text Color (In Construction Markup Only): The text color may be changed by single left clicking the Color Square located to the right of the Font button in Construction Markup.

NOTE: The color will only be visible while in the Construction Phase, the default design color will appear in all other stages.

Align Tools: The text may be aligned left, center or right by single left clicking one of the Align buttons .  By default, text will align left.

U: The text may be underlined by single left clicking the U button.

Label Text: Selecting label text will create form style text with lines for information. The information label will appear on the left and lines for information will appear to the right. Left click the default label to enter your own label. Left click the lines at any time to enter the information.

Label Underline: Add or remove the underline to the right of the label text.

Add Call-Out Arrow: This button with add a call-out arrow to the text. With the move tool, the arrow may be adjusted to point to any location in the viewport. The center point of the arrow may also be adjusted to make it bend. The color of the arrow will be the same color as the text.  You can press this button again to add additional Call-Out Arrows.

Changing Text Border Style: The text border style may changed by selecting a different border style from the drop-down menu. If you do not wish to have a text border, select None from the drop-down menu.

Changing Text Border Size: The text border size may be adjusted with the control to the right of the border style drop-down.

Changing Call-Out Text Arrow Style: The Call-Out Text arrow style may be changed by selecting a different arrow style from the drop-down menu.

Changing Call-Out Text Arrow Size: The arrow size may be adjusted with the control to the right of the arrow style drop-down.

Object Name: Left-clicking this option will display the object name pulled from the name field in Object Properties.

Material Name: Left-clicking this option will display the name of the material applied from the Library.

Select Any Object

fs2Select Any Object: Checking this box will allow you to select an object regardless of which stage it was created in. Unchecking the box will limit you to selecting only objects created on the current stage.


When Select Any Object is active, you have the flexibility to edit Drawn Shapes in any stage. If you select a shape that was created in your current stage, you will still see blue modification points. If you select a shape from a different stage, the modification points will be white to indicate that it is from a different stage. This allows you to easily distinguish and work with shapes from different stages in your design.

Group and Ungroup Tools

fs3Group: Selected objects will be grouped together. Groups are moved, rotated, scaled, and hidden as one. Selecting one object in the group will select the entire group. You may group objects from different stages and of different types. It is also possible to select multiple groups and group them together. The program will remember each individual group in the larger group and allow you to ungroup back into the smaller groups. By this process you may create a group composed of multiple layers of different groups.

The Group tool also allows you to Weld incomplete line and arc segments into complete shapes.

Ungroup: Selected group will be broken back into individual objects. If the group is composed of smaller groups it will be broken back into the smaller groups. The program remembers multiple levels of different groups allowing you to ungroup multiple times. Complete shapes may also be ungrouped, allowing you to adjust the lengths of individual segments.

Group templates inserted from the library will need to be ungrouped before you can edit them or measure them with Object Properties.


fs4Mirror Horizontally: The selected object will be mirrored horizontally.

Mirror Vertically: The selected object will be mirrored vertically.

Selecting Matching Objects

fs6Select Matching: Pressing this button will select all objects in the design that match the currently selected object. This option is especially useful when working with plants and trees or other library items. Please note that in order to select objects from different stages than your current stage you must have Select objects from any stage turned on.


fs7Union: Pressing this button will combine multiple shapes from the same stage into one and automatically remove the extra lines.  Select the shapes you would like to combine and press Union.

For example: if you placed a new walkway between two patios, you can select all 3 shapes and join them to create 1 uniform hardscape.

union shapes

Resetting Objects

fs8Resetting Objects: The orientation and size of an object that has been rotated and/or scaled can be reset by single left clicking on the Reset Object button. This will undo all scale and rotations and will set the object back to its original size and orientation. This button can be used both on drawn shapes and items from the library. Objects that have been rotated on their axis can also be reset with this button.

Setting Object Elevation

fs9Auto Elevation: With this box checked, drawn shapes will snap to the elevation of the terrain while library items will snap to the surface beneath.


fs10Elevation Box: You can manually set an elevation for an object. This allows you to properly place items as well as float items above the ground.

Lock Shape

Whether you want to be sure your shape won’t accidentally move when you are trying to select it or you want to be sure that your shape won’t move when you’re adjusting a nearby shape, the Lock button will keep your shape where you need it.


Lock: With this box checked, the shape is locked to prevent it from being Moved, Rotated or Scaled.

Unlocked: Unchecking the box allows the shape to be edited with the drawing tools.

Note: The height and materials of the shape can still be modified while a shape is locked.

Landscaping Items

Showing as Symbols: 

You have the option to display items from the library in the 2D viewport as either 2D symbols or 3D markers. To switch between the two, simply select an object and the toggle will appear.

If you check the box, you will see the items as 2D symbols. Unchecking the box will allow you to use 3D markers instead.

Lock Symbol: With this box checked, 2D symbols will keep them at a fixed size. This allows plants to have a consistent size in the 2D Symbol format to create accurate construction plans.

If you have the plant symbol locked, you are unable to scale the plant in 2D. However, you can still scale it in 3D or unlock the 2D plant symbol to make adjustments.

New Variation: Pressing this button will change the selected tree or plant into a new variation. Using multiple variations creates a natural and realistic look.

Note: Some plants and trees may not have this option.

Container Class: This slider allows you to change the container size symbol of a selected landscaping item placed in the design. The different container class symbols for each tree and plant are assigned in the library.

Light Items Plants

Library Items

Showing as Symbols: Items from the library may be shown in the 2D viewport either as 2D symbols or as 3D markers. To switch between 2D symbols and 3D markers, you must select an object for the toggle to appear.

With this box checked, you will see items as 2D symbols. Uncheck the box to use 3D markers.

Turn Light On During Day: Checking this box will turn lights from the library on during the day. Unchecking the box will turn the lights from the library off during the day. You must select a light for the check box to appear.

Shadows: Checking this box will turn on shadows for each light. Caution: Using this feature will decrease performance in 3D.

Light Items Lights

Light Controls (Vip3D Exclusive)

The Lighting Controls in Vip3D offer you limitless opportunities to create the perfect light settings for your client’s design. With the freedom to light each project exactly as you envision it, you can easily customize each light by adjusting the settings.

Then save the custom light to your Library to use in future projects.

Intensity: The light intensity may be changed by using the slider or typing in a value from 1 to 20.

Angle: The light angle may be changed by using the slider or typing in a value from 10 to 179.

Attenuation: The light attenuation may be changed by using the slider or typing in a value from 1 to 200.

Temperature: The light temperature may be changed by using the slider or typing in a value from 2200K to 5000K .

Color: The light color may be changed by single left clicking the Color Square

47-2 House Lights - Red Green

Press the Reset button under Object Modification to restore the light's default settings.